![]() ![]() Since we have to rework armors, pretty much now. People on Discord may have heard of this, but as we work towards armor crafting, we wanted to not bother migrating the old armor to the new characters. We also have to remove armors from the game, for the time being. It was the first shirt design we ever had, so it felt right to keep it. ![]() The shirts have all mostly changed, save for one that we migrated over. This means we re-evaluated some of the existing options, and found them to be not so meaningful yet, and added some new ones that we felt were missing before. Whilst it can be strange to see them appear in-store, it makes more sense for us to keep all these definitions consistent.įor the new system, we had to make the assets from scratch. We decided that some of the in-game items that were mostly used for cosmetic reasons should be moved to this system. You'll be able to buy outfits and individual items, new hairstyles, facial hairs, and other packages. These changes lead into the cosmetic store, that you'll access via the Alta Launcher. This includes, vests, jackets, shirts, skirts, and other things that Serena will delve into in the future. Joel did some real good there.Īnd there are vastly more categories other than just 'shirt' for what clothing is. We combine the animated meshes of a character together, as well as the textures to hasten how they're called between the GPU and CPU. ![]() Serena and Joel, who worked their ass off for this update will have more to say in blog posts about this, so I'll briefly run it down. What's up everybody! Welcome to the latest update to A Township Tale!Īfter a ton of work put in, we're finally ready to release the new character customization system! This new system sees some new technology for making clothes that is vastly optimized compared to our previous system. ![]()
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